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Ascension Verore (2) / Flame Dawn
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Ascension Verore (2) / Flame Dawn
This is the newest version as of June 21st, 2014. It's a brutal combination of rush and control that works well in a competitive setting. The deck aims to force your opponent's hand and options as quickly as possible through rapid fortress damage while simultaneously protecting your rush with spells, Paladin/Mass Death, and Demons of Fear.
Hard to stop with tons of options in the mid-game, but it takes a bit of practice to understand how to pace your characters and abilities properly.

Hard to stop with tons of options in the mid-game, but it takes a bit of practice to understand how to pace your characters and abilities properly.
- Old version:
- Fairly untested, but this is my new Verore (2) / Flame Dawn deck. It should be fairly effect early game damage that transitions into Verore control and ends with Verore fortress damaging abilities. As always, Demon of Fears and Paladins work wonders for these strategies, but the Emberstarter and other new cards may prove to be just as valuable.
Last edited by Best Sakuya NA on Sat Jun 21, 2014 5:35 pm; edited 1 time in total

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» romney retired retroactively from bain?
» Necro I (and maybe II)
» Infra bullets and flame throwers
» Dawn of Perim 4 card packs?
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