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Ascension Verore (2) / Flame Dawn

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Post  Best Sakuya NA on Sat Jun 14, 2014 10:44 am

This is the newest version as of June 21st, 2014. It's a brutal combination of rush and control that works well in a competitive setting. The deck aims to force your opponent's hand and options as quickly as possible through rapid fortress damage while simultaneously protecting your rush with spells, Paladin/Mass Death, and Demons of Fear.

Hard to stop with tons of options in the mid-game, but it takes a bit of practice to understand how to pace your characters and abilities properly.

Ascension Verore (2) / Flame Dawn FAA03D9052DCDBA493CCB281AA9AE7CB0FF656AA

Old version:
Fairly untested, but this is my new Verore (2) / Flame Dawn deck.  It should be fairly effect early game damage that transitions into Verore control and ends with Verore fortress damaging abilities. As always, Demon of Fears and Paladins work wonders for these strategies, but the Emberstarter and other new cards may prove to be just as valuable.

Ascension Verore (2) / Flame Dawn 32AAD5275347CC6F6E7C734DFD35554127CE7A18


Last edited by Best Sakuya NA on Sat Jun 21, 2014 5:35 pm; edited 1 time in total
Best Sakuya NA
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Ascension Verore (2) / Flame Dawn Empty Re: Ascension Verore (2) / Flame Dawn

Post  Best Sakuya NA on Sat Jun 21, 2014 5:32 pm

Updated as of June 21st, 2014.
Best Sakuya NA
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