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Night Forces - Sakuya Edit

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Night Forces - Sakuya Edit

Post  Best Sakuya NA on Thu Sep 25, 2014 11:43 pm

Original Full Spectrum mod by PaFel here
http://forums.soldat.pl/index.php?topic=20223

Original Night Forces mod by PaFel here
http://forums.soldat.pl/index.php?topic=19539.0

This is a balance edit project of an existing Soldat weapons mod at the "weapons.ini" and "weapons_realistic.ini" level. It intends to bring together the fast paced and competitive nature of game balance from Best Sakuya NA with the great art assets by PaFel. Thread will be primarily for weapon stats, updates, and feedback.

No download for the edit as of yet, but the "weapons.ini" will be posted as internal testing and balancing continues. Note that these numbers are not necessarily balanced as of yet, there will likely be numerous major changes to weapon values before any release is made public.


Last edited by Best Sakuya NA on Fri Sep 26, 2014 12:41 am; edited 4 times in total
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Re: Night Forces - Sakuya Edit

Post  Best Sakuya NA on Thu Sep 25, 2014 11:52 pm

outdated (1.1.0):

1.1.0 wrote:
1 - plain bullet
2 - frag grenade
3 - shotgun pellets
4 - m79 grenade
5 - flame
6 - punch
7 - arrow
8 - flame arrow
11 - knife/chainsaw
12 - LAW missile
13 - knife
14 - M2 bullet

[Info]
Name=Night Forces - Sakuya Edit
Version=1.1.0



// Mk.23 LAM
[USSOCOM]
Damage=156
FireInterval=12
Ammo=12
ReloadTime=65
Speed=198
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
Push=28
InheritedVelocity=50
// 30888 Bullet Damage
// DPS/Burst
// High damage, short range, moderate fire rate, fast reload
// Primary future edits will be focused on Damage value



// Mk3A1
[Desert Eagles]
Damage=100
FireInterval=24
Ammo=3
ReloadTime=105
Speed=152
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
Push=45
InheritedVelocity=50
// 15200 x2 Bullet Damage (Shotgun)
// Burst
// High damage, short range, low magazine size, slow reload
// Designed for quick hit-and-runs
// Less consistent firepower but more burst compared to Remington M870



// HK MP5A4 TFL
[HK MP5]
Damage=100
FireInterval=6
Ammo=25
ReloadTime=90
Speed=209
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
Push=32
InheritedVelocity=50
// 20900 Bullet Damage
// DPS
// High damage, short range, low magazine size, fast reload
// Low push is good for flag pursuits/returns



//Ak74U PBS-1
[Ak-74]
Damage=91
FireInterval=6
Ammo=30
ReloadTime=140
Speed=264
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
Push=40
InheritedVelocity=50
// 24024 Bullet Damage
// DPS
// High damage, moderate range, slow reload
// Very high DPS
// Damage and Speed will likely be adjusted further



// Colt M4A1
[Steyr AUG]
Damage=70
FireInterval=6
Ammo=30
ReloadTime=115
Speed=286
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
Push=35
InheritedVelocity=50
// 20020 Bullet Damage
// DPS
// moderate damage, moderate range, moderate reload
// Middle of the road DPS rifle
// Damage/Speed may need slight buffs



// Remington M870
[Spas-12]
Damage=122
Fireinterval=32
Ammo=7
ReloadTime=175
Speed=152
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
Push=65
InheritedVelocity=50
// 18544 Bullet Damage (Shotgun)
// Burst DPS
// High damage, moderate range, shotgun reload
// Designed for moderate range shotgun control
// More consistent firepower but less burst compared to Mk3A1



// M14
[Ruger 77]
Damage=145
FireInterval=30
Ammo=10
ReloadTime=125
Speed=319
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=2
BulletSpread=0
Recoil=0
Push=45
InheritedVelocity=50
// 46255 Bullet Damage
// Precision
// high damage, long range, moderate reload
// Standard semi-automatic precision rifle



// SMAW
[M79]
Damage=150000
FireInterval=30
Ammo=1
ReloadTime=200
Speed=253
BulletStyle=12
StartUpTime=0
Bink=0
MovementAcc=2
Recoil=0
Push=90
InheritedVelocity=50
// 500000 Bullet Damage (Law)
// Explosive
// high damage, long range, slow reload
// Faster projectile but slower reload than EX-41



// Mk.12 Mod.0 SPR
[Barret M82A1]
Damage=250
FireInterval=40
Ammo=5
ReloadTime=150
Speed=325
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=2
Recoil=0
Push=60
InheritedVelocity=50
// 81250 Bullet Damage
// Precision
// high damage, long range, slow reload
// Standard semi-automatic precision rifle



// Mk.48
[FN Minimi]
Damage=75
FireInterval=9
Ammo=35
ReloadTime=170
Speed=275
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=3
BulletSpread=1
Recoil=0
Push=72
InheritedVelocity=50
// 20625 Bullet Damage
// DPS
// moderate damage, moderate range, slow reload
// Strong push for defending objectives
// Ammo may be adjusted



// EX-41
[XM214 Minigun]
Damage=150000
FireInterval=150
Ammo=2
ReloadTime=150
Speed=121
BulletStyle=4
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
Push=50
InheritedVelocity=50
// 150000 Bullet Damage (Grenade)
// Explosive
// high damage, moderate range, slow reload
// Slower projectile but faster reload than SMAW
// ReloadTime, FireInterval, and Ammo regularly adjusted





// All below mostly standard Soldat stats




[Flamer]
Damage=1900
FireInterval=6
Ammo=200
ReloadTime=5
Speed=105
BulletStyle=5
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[Rambo Bow]
Damage=1200
FireInterval=10
Ammo=1
ReloadTime=25
Speed=210
BulletStyle=7
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[Flamed Arrows]
Damage=300
FireInterval=10
Ammo=1
ReloadTime=39
Speed=310
BulletStyle=7
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[Combat Knife]
Damage=225000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=60
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[Chainsaw]
Damage=50
FireInterval=1
Ammo=200
ReloadTime=5
Speed=76
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0

[M72 LAW]
Damage=500000
FireInterval=30
Ammo=1
ReloadTime=200
Speed=230
BulletStyle=12
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=10

[Punch]
Damage=33000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=50
BulletStyle=6
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[Grenade]
Damage=150000
FireInterval=80
Ammo=1
ReloadTime=20
Speed=50
BulletStyle=2
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[Stationary Gun]
Damage=180
FireInterval=10
Ammo=100
ReloadTime=366
Speed=360
BulletStyle=14
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0


Last edited by Best Sakuya NA on Fri Sep 26, 2014 4:34 am; edited 1 time in total
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Re: Night Forces - Sakuya Edit

Post  Best Sakuya NA on Fri Sep 26, 2014 12:41 am

1.1.1
Mk.23 LAM Damage lowered from 156 to 116

1.1.1 wrote:
// Mk.23 LAM
[USSOCOM]
Damage=116
FireInterval=12
Ammo=12
ReloadTime=65
Speed=198
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
Push=28
InheritedVelocity=50
// 22968 Bullet Damage
// DPS/Burst
// High damage, short range, moderate fire rate, fast reload
// Damage significantly reduced
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Best Sakuya NA
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Re: Night Forces - Sakuya Edit

Post  Best Sakuya NA on Fri Sep 26, 2014 4:33 am

1.1.2
Mk.23 LAM Damage raised from 116 to 118
Mk.23 LAM Speed raised from 198 to 200
Mk.23 LAM changed from DPS/Burst to DPS
Ak74U PBS-1 Damage lowered from 91 to 80
M14 FireInterval lowered from 30 to 29

1.1.2 wrote:
// Mk.23 LAM
[USSOCOM]
Damage=118
FireInterval=12
Ammo=12
ReloadTime=65
Speed=200
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
Push=28
InheritedVelocity=50
// 23600 Bullet Damage
// DPS
// High damage, short range, moderate fire rate, fast reload



// Ak74U PBS-1
[Ak-74]
Damage=80
FireInterval=6
Ammo=30
ReloadTime=140
Speed=264
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
Push=40
InheritedVelocity=50
// 21120 Bullet Damage
// DPS
// High damage, moderate range, slow reload



// M14
[Ruger 77]
Damage=145
FireInterval=29
Ammo=10
ReloadTime=125
Speed=319
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=2
BulletSpread=0
Recoil=0
Push=45
InheritedVelocity=50
// 46255 Bullet Damage
// Precision
// high damage, long range, moderate reload
// Standard semi-automatic rifle
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Best Sakuya NA
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Re: Night Forces - Sakuya Edit

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