Log in

I forgot my password

Who is online?
In total there are 6 users online :: 0 Registered, 0 Hidden and 6 Guests


[ View the whole list ]

Most users ever online was 41 on Fri Jan 10, 2014 8:18 pm
Latest topics
» Tank on a mountain
Yesterday at 12:36 pm by jobrown5vt

» Global League First Time Question
Wed Sep 13, 2017 9:19 am by Xmo5

» Bug in League Game
Wed Sep 13, 2017 9:04 am by Xmo5

» GL Game Report: Everdan vs mxdcyw2000
Tue Sep 12, 2017 11:18 am by Kais93

» Bug and Glitch List
Mon Sep 11, 2017 12:42 am by WalkerBoh

» The ever iconic Bean Island - what goes wrong
Sun Sep 10, 2017 3:32 am by Master Knight DH

» Turn Review from Hellraider
Sat Sep 09, 2017 7:50 pm by WalkerBoh

» August 2017 Global League Update
Tue Aug 29, 2017 2:42 am by Best Sakuya NA

» Design Maps That Use Ghost Ports
Mon Aug 28, 2017 3:31 pm by Xmo5

New Competitive Battle/ Tourney Scenario for Wild Maps !

View previous topic View next topic Go down

New Competitive Battle/ Tourney Scenario for Wild Maps !

Post  Blanci on Fri Oct 10, 2014 7:30 am

OK so whatever whacky and fun map with assorted predeployeds and everything generally suffers the wrath of Khan largely based around balance issues, you know fairness.  Fair enough, but a pity.

Well there seems a simple way around this problem.
Assuming a hefty imbalance and and lets say red star massively outguns blackhole.

Well instead of win/lose objective, if we simply say the objective is to get the hq or comm or whatever in the fewest number of days then we have a fun competitive game with no worries over fta or whatever!
This is easy to implement as tourney or even as continous challenge: simply record the number of days to reach objective. Whoever has fewest days is doing best, winning. There will be a best attacking and a best defending aspect to this. This would be like finding the best penalty taker (soccer Mathew LeTissier ) and best penalty saver (Gareth Sprake?) .

For a tourney, results could be posted in tourney thread. Alternatively as a continual ongoing challenge, the results could be posted on the map itself in the comments, and compared with the results of others. Each map would have its own super attacker and defender, by which others can compare, and try to out do.  Perhaps some defenders are so good could they beat the odds and even manage win.
I think this form of scoring would soften the emotional ups and down of normal win-lose competitions and for many people lead to more less stressful gaming.

( i think i was dreaming about this for kids badminton tournaments ..just recording total points scored rather than  1 or 0 (horrid zeros after such a lot of hard work! is worse than school exams) i m getting fed up seeing young kids working themselves up too much and crying and really not enjoying and this greatly hampers their learning too.)


Posts Posts : 156
Reputation Reputation : 35
Join date : 2014-04-17

Back to top Go down

Re: New Competitive Battle/ Tourney Scenario for Wild Maps !

Post  Xmo5 on Fri Jan 09, 2015 5:11 pm

Sounds kind of fun to me. It certainly adds a new flavor and I can't see why it wouldn't be worth trying. I already posted on your other thread, but this map might be relevant here too:

Invasion Confirmed

Theoretically something like this could be skewed so that nearly always either the invasion would be successful or the home team could fend off the invasion. Whichever way you decide to pick, you could implement an identical scenario for both players in the same map. Due to FTA issues if the same number of turns were taken, if the person with FTA (or STA per my other post) can finish their side, they have to stop before taking the final blow (capturing etc) and instead declaring checkmate on that front. The opponent then has their remaining turn to win on their corresponding front or forfeit the game but they wouldn't be allowed to move anything on the lost front to preserve it as-is. In the event that they can win too, a tiebreaker would be held or some sort I would imagine. If they can't, then the victor would simply deal the final blow on their turn and they would be awarded the victory as if it took place one game day prior.

A bit complicated and reliant on the honor code to a degree, but just a thought.

To the optimist, the glass is half full.
To the pessimist, the glass is half empty.
To the engineer, the glass is twice as big as it needs to be.
AWBW Map Committee
AWBW Map Committee

Posts Posts : 410
Reputation Reputation : 104
Join date : 2014-01-16
Age : 27
Location : Wherever I happen to be

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

Permissions in this forum:
You cannot reply to topics in this forum