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A Test of Game Theory Empty A Test of Game Theory

Post  khdou on Mon Jun 08, 2015 3:22 pm

Hi all, just discovered this forum recently and wanted to bring to the table an old map that I've had a lot of fun with in the past: http://awbw.amarriner.com/prevmaps.php?maps_id=43856.

Some starting rules:
Team off
CO Powers off
Funds: 500
Unit Bans: Mech, Recons, Piperunners, Md tanks+

This map divides six players into two groups of three, with everyone's HQs immediately exposed to the other players in your group. If you attempt to go for an HQ, the remaining player can go for your HQ. Additionally, your HQs are also exposed in the center. To reach the center, all players on your half must voluntarily destroy their own landers and create a truce between players on your half of the map. The spacings are all calculated such that any delay from betraying means that you won't be able to respond in time if the enemy successfully makes a truce and works together. Additionally, there's one base on either side to add another dimension to the game, since only one player can own it and it makes them the most targeted player.

From experience, none of the dozens of games I've played on this map even got to the point where both halves cooperated. Who knows, if you're a natural diplomat this map may be for you

khdou
Infantry
Infantry

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Join date : 2015-06-08

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