Log in

I forgot my password

Who is online?
In total there are 6 users online :: 0 Registered, 0 Hidden and 6 Guests :: 1 Bot

None

[ View the whole list ]


Most users ever online was 41 on Fri Jan 10, 2014 8:18 pm
Latest topics
» Why no AET/boot of 1?
Sun Nov 19, 2017 11:35 pm by Plops

» Map Editor Missing Tiles
Fri Oct 20, 2017 2:00 am by WalkerBoh

» No forgiveness lol
Thu Oct 12, 2017 9:15 am by Xmo5

» Automated Z-Games
Thu Oct 12, 2017 2:48 am by WalkerBoh

» Sami: the Art of Stealth
Mon Oct 09, 2017 4:16 pm by Everdan

» GL Game Report: Everdan vs mxdcyw2000
Sun Oct 08, 2017 10:50 pm by sulla

» anyone still about
Sun Oct 08, 2017 10:06 pm by WalkerBoh

» Bug and Glitch List
Sat Oct 07, 2017 1:38 am by WalkerBoh

» Tank on a mountain
Sat Sep 30, 2017 10:55 pm by WalkerBoh

Top posting users this month
Plops
 
WalkerBoh
 


Bug and Glitch List

View previous topic View next topic Go down

Bug and Glitch List

Post  ichbinsehselber on Wed Apr 26, 2017 5:54 pm

This thread is intended to be something like a table of content for bugs and glitches. The details about specific bugs should probably be in a thread on its own. At a later step each point may get a link to some thread about details.

The starting point for this list is http://awbw.wikia.com/wiki/Glitches.
Tags:
1.) Tag games have the problem that the secondary CO power meter often changes erratically and unreliably.(confirmed)
2.) After tagging your COs, your primary CO might not get any charge in the turns thereafter. Tagging your COs might resolve this bug

Fog of War:
1.) [FOG] In Fog of War, all players have vision of pipe seams, including broken pipe seams that are counted as plains. (confirmed)
3.) [FOG] Sometimes there is a bug where you can move one of your units into/onto (?) another unit that you didn't see yet (sub/stealth/forest or just out of sight in fog games). It seems to only happen if you chose exactly that spot (for example a forest in fog games where an enemy unit is already sitting in). Players can't attack each other when sitting on the same tile. Usually you can only see one of the 2 units, even though reloading the page seems to eventually makes you able to select the other one (bug not reproduced by the-deadly-shadow)
4.) [FOG] if you put in FoW a cruiser/carrier in a reef and land an air unit on it, then the reef might not hide the cruiser/carrier (the-deadly-shadow)
5.) [FOG] When trying to unload from a black boat in fog, sometimes the unit seems to disappear or unload at an unexpected location. (reported by dpsi on 19.08.2017)
6.) [FOG] In FOG you can sometimes move through units. (reported by Zeronix)
7.) [FOG] Sometimes it is possible to unload a unit on another one (reported by Zeronix)
8.) [FOG] Sometimes you can attack unit on forest without discovering it first (reported by Zeronix)
9.) [FOG] If a unit bumps into a capturing inf or mech, the capture points are lost (reported by the deadly shadow)
I think this bug happens when an inf or mech would go to the city square because the game thinks the capturing points must be reset for the new inf. It does not happen with other units since the capturing point number does not matter if no unit is on the city which could capture the city
10.) [FOG] In a multiplayer fog game allied subs can not always be seen. Even when the subs are not seen it is often possible to guess the allied sub positions from the vision they project. And it is also possible to see their positions in the game / match logs. There are similar issues with stealths (thx to Andy_Kuma)
11.) [FOG] The check movement does not work properly in fog
12.) [FOG] After a game has ended, the screenshot function still shows the game with fog.
13.) [FOG] [Black Tiles] If a unit bumps into a unit directly when exiting black squares, the unit does not move at all and can still move (again). If the unit tries to go there again, the move still does not work and the unit cannot move again. The unit does not move closer to the black squares, it stays at its starting point.

Weather:
1.) Using a weather CO's powers may not change the weather itself, mostly seen when Drake or Olaf use their SCOP one right after the other. The mass damage will go through, but the weather will not change. (reported) - May be fixed due to weather logic changes by Walker. Can someone confirm?

Miscellaneous:
1.) Von Bolt's SCOP stun effect is removed if the stunned unit is attacked (confirmed)
2.) In some situations it is not shown when an unit is short on ammunition. (confirmed)
3.) On very large maps normal movement can become unreliable. The problem can be avoided by using the set path command (reported - Edit: getting doubt if this bug really exists - the bug never happened to me)
4.) Sometimes the awbw web site becomes unavailable. A manual restart of the web server (by amarriner) is required to fix this.
5.) Sometimes (rarely) it is impossible to toggle the gridlines for the map in a game. When I obsorved this bug, a workaround to edit the parameter in the URL from OFF to ON fixed the glitch
6.) The power meter updates incorrectly when increasing the funds per star after power usage. Currently the funds per star updates before the bar is lowered, resulting in extra draining of the CO power meter.
7.) Repairs for Hachi/Colin/Kanbei should be proportional to their unit cost, but are not currently in AWBW.
8.) Broken pipe seams do not currently give offensive buffs for Jake/Lash like they should.
9.) Rachel's SCOP missiles should exclude units loaded into transports in the targeting calculation.
10.) Maps > 36x36 (1333 tiles) have all units deleted when any new unit is added to the map and the map is saved.

Black Tiles:
1.) There are reported issues when very high movement units attempt to cross black tiles (reported)
2.) Units cannot be moved into the top left corner of maps (coordinate 0,0) via black tiles (confirmed)
Disclaimer: These bugs will not be addressed. You play on maps with black tiles at your own risk!

Ghost Units:
1.) Ghost units glitch: If units are placed on a map without their corresponding HQ or Lab, they will disappear. On the places where they were, though, the space cannot have units unloaded onto it from transport units. If on bases, ports, and airports, then no units can be built from that property. (confirmed)

While this may be seen as a glitch, it has been used deliberately by many map makers as an integral part of their map design, but when playing a map that has ghost units please be aware of this 'glitch' If you pick a legitimate country and change to the country of the ghost units you may take control of them. (This is not recommended)

Fixed Bugs:
1.) The boot and aet triggers do not work since the last server migration (fixed by walker 2017-08)
2.) The logic for the matchmaking of the league does not work. (fixed by walker 2017-08)
3.) In the user info setting the AWBW Theme: to Advance Wars 2 can produce some undesirable display effects. It is recommended to select Advance Wars 1! (fixed by walker 2017-09)
4.) attacking multiple times per unit (probably fixed - see xmo5's comment below, but bug was encountered by TDS 2015 or 2016 Tank vs T-copter)
5.) [FOG) Do not use purple lightning country in fog of war games: Using the screenshot button in Fog of War while Purple Lightning is in the game, you see all properties owned by this nation (confirmed) (fixed by walker 2017-09)
6.) Random weather bug: Sometimes the weather gets stuck in snow or rain when playing random weather. Usually an Olaf or Drake SCOP can reset the weather to normal randomness (after the usual SCOP effect) (fixed by walker 2017-09-03)
7.) The CO bar of the defender fills with 9k = 10% instead of 9k is one bar. (thx to xmo5 and phineas)
Update: The issue appears to happen only on Day 1 (thx to Walker).
(fixed by Walker 2017-09)
8.) If your last unit is a black bomb and you explode it, it won't count as a rout (defeat by losing all units)
This glitch could be abused on those maps where your HQ cannot be captured.
(fixed by Walker 2017-09)
9.) Sonja's SCOP has issues, it is believed that a units HP is not factored in during attacks. Sonja will always attack first if her SCOP is active regardless of if her unit will be killed. (fixed by Walker 2017-09)
10.) Flak uses his AWDS portrait when the portrait theme is set to AW1.
Flak and Nell use their AWDS portraits when the map theme is set to Animated.
(reported by phineas, confirmed)
(fixed by Walker 2017-10)
11.) AW2 theme on Pompeii shows an outdated version of the map. Confirmed on the game page. (reported by jobrown5vt) (fixed by Walker 2017-10)
12.) Black bombs are not included in the damage calculator. (fixed by Walker 2017-11).

if you have additional bugs or glitches to list, please reply. Also if you have additional information about reported (unconfirmed bugs or glitches)

**Last edited by Walker on 2017/10/07


Last edited by ichbinsehselber on Thu Nov 09, 2017 7:08 am; edited 39 times in total

ichbinsehselber
Mech
Mech

Posts Posts : 36
Reputation Reputation : 3
Join date : 2016-08-14

Back to top Go down

Re: Bug and Glitch List

Post  ichbinsehselber on Wed Apr 26, 2017 5:56 pm

This second list is for bugs which do not directly affect game play.

1.) MAP EDITOR:
After/during the server migration, tiles greater than 333 wouldn't save any edits. For new maps that means ocean tiles and for uploaded maps it just won't change anything you have.
It was fixed at some point, but replaced with the same bug but for a much higher count... I think it was 1333 (Thx to xmo5)
2.) REPLAY:
Towers are counted towards income in replay


Last edited by ichbinsehselber on Wed Aug 23, 2017 7:29 am; edited 3 times in total

ichbinsehselber
Mech
Mech

Posts Posts : 36
Reputation Reputation : 3
Join date : 2016-08-14

Back to top Go down

Re: Bug and Glitch List

Post  Xmo5 on Thu Apr 27, 2017 10:12 am

ichbinsehselber wrote:
10.) attacking multiple times per unit (reported)

This one used to be an issue with Sonja's SCOP, but to the extent of my knowledge, that was fixed a couple years back by Walker. I can't promise that the issue still doesn't pop up or that it hasn't resurfaced since the server migration. Also, if this is seen in any context outside of Sonja's SCOP, then I don't think it was addressed.

_________________
To the optimist, the glass is half full.
To the pessimist, the glass is half empty.
To the engineer, the glass is twice as big as it needs to be.
avatar
Xmo5
AWBW Map Committee
AWBW Map Committee

Posts Posts : 415
Reputation Reputation : 105
Join date : 2014-01-16
Age : 27
Location : Wherever I happen to be

Back to top Go down

Re: Bug and Glitch List

Post  Xmo5 on Wed May 03, 2017 12:12 pm

Just remembered this one:

The AW2 theme seems to have trouble displaying maps correctly. AW1 works fine.

_________________
To the optimist, the glass is half full.
To the pessimist, the glass is half empty.
To the engineer, the glass is twice as big as it needs to be.
avatar
Xmo5
AWBW Map Committee
AWBW Map Committee

Posts Posts : 415
Reputation Reputation : 105
Join date : 2014-01-16
Age : 27
Location : Wherever I happen to be

Back to top Go down

Re: Bug and Glitch List

Post  ichbinsehselber on Wed May 03, 2017 4:25 pm

Xmo5 wrote:Just remembered this one:

The AW2 theme seems to have trouble displaying maps correctly. AW1 works fine.
Yeah, this is an important one (especially for newbies). Thanks! Integrated it in the OP.
This bug is now fixed

ichbinsehselber
Mech
Mech

Posts Posts : 36
Reputation Reputation : 3
Join date : 2016-08-14

Back to top Go down

Re: Bug and Glitch List

Post  ichbinsehselber on Tue Sep 05, 2017 6:03 pm

report from the deadly shadow:

I don't play FoW games often, but there used to be a bug, if you
capture a property and someone bumps into your unit, then your unit
might 'lose his cap'. Since I don't play FoW games a lot, I did not
knew if it was solved, but resently I ran into that bug again and it
seems unsolved.

For details, I tried to capture an airport at day 7 on
http://awbw.amarriner.com/game.php?games_id=250962.

I will take a look at the discord server tonight. It has been a while.

ichbinsehselber
Mech
Mech

Posts Posts : 36
Reputation Reputation : 3
Join date : 2016-08-14

Back to top Go down

Re: Bug and Glitch List

Post  WalkerBoh on Fri Sep 08, 2017 4:03 am

FYI, I fixed the bug where CO powers didn't load properly on day 1. This only affected games with predeployed units that could fire on day 1.

WalkerBoh
AWBW Map Committee
AWBW Map Committee

Posts Posts : 307
Reputation Reputation : 106
Join date : 2014-01-10

Back to top Go down

CO Portraits

Post  phineas81707 on Sat Sep 09, 2017 1:53 am

Flak uses his AWDS portrait when the portrait theme is set to AW1.

Flak and Nell use their AWDS portraits when the map theme is set to Animated.

phineas81707
Infantry
Infantry

Posts Posts : 1
Reputation Reputation : 0
Join date : 2017-09-09
Age : 19

Back to top Go down

Re: Bug and Glitch List

Post  WalkerBoh on Mon Sep 11, 2017 12:42 am

More bugs fixed and added to the "fixed bugs" list in the title post.

WalkerBoh
AWBW Map Committee
AWBW Map Committee

Posts Posts : 307
Reputation Reputation : 106
Join date : 2014-01-10

Back to top Go down

Re: Bug and Glitch List

Post  WalkerBoh on Sat Oct 07, 2017 1:38 am

I fixed the aforementioned CO portrait but that phineas reported last month.

WalkerBoh
AWBW Map Committee
AWBW Map Committee

Posts Posts : 307
Reputation Reputation : 106
Join date : 2014-01-10

Back to top Go down

Re: Bug and Glitch List

Post  Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum