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Bug and Glitch List

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Bug and Glitch List

Post  ichbinsehselber on Wed Apr 26, 2017 5:54 pm

This thread is intended to be something like a table of content for bugs and glitches. The details about specific bugs should probably be in a thread on its own. At a later step each point may get a link to some thread about details.

The starting point for this list is http://awbw.wikia.com/wiki/Glitches.
Tags:
1.) Tag games have the problem that the secondary CO power meter often changes erratically and unreliably.(confirmed)
2.) After tagging your COs, your primary CO might not get any charge in the turns thereafter. Tagging your COs might resolve this bug

Fog of War:
1.) [FOG] In Fog of War, all players have vision of pipe seams, including broken pipe seams that are counted as plains. (confirmed)
3.) [FOG] Sometimes there is a bug where you can move one of your units into/onto (?) another unit that you didn't see yet (sub/stealth/forest or just out of sight in fog games). It seems to only happen if you chose exactly that spot (for example a forest in fog games where an enemy unit is already sitting in). Players can't attack each other when sitting on the same tile. Usually you can only see one of the 2 units, even though reloading the page seems to eventually makes you able to select the other one (bug not reproduced by the-deadly-shadow)
4.) [FOG] if you put in FoW a cruiser/carrier in a reef and land an air unit on it, then the reef might not hide the cruiser/carrier (the-deadly-shadow)
5.) [FOG] When trying to unload from a black boat in fog, sometimes the unit seems to disappear or unload at an unexpected location. (reported by dpsi on 19.08.2017)
6.) [FOG] In FOG you can sometimes move through units. (reported by Zeronix)
7.) [FOG] Sometimes it is possible to unload a unit on another one (reported by Zeronix)
8.) [FOG] Sometimes you can attack unit on forest without discovering it first (reported by Zeronix)
9.) [FOG] If a unit bumps into a capturing inf or mech, the capture points are lost (reported by the deadly shadow)
10.) [FOG] In a multiplayer fog game allied subs can not always be seen. Even when the subs are not seen it is often possible to guess the allied sub positions from the vision they project. And it is also possible to see their positions in the game / match logs. There are similar issues with stealths (thx to Andy_Kuma)
11.) [FOG] The check movement does not work properly in fog

Weather:
1.) Using a weather CO's powers may not change the weather itself, mostly seen when Drake or Olaf use their SCOP one right after the other. The mass damage will go through, but the weather will not change. (reported) - May be fixed due to weather logic changes by Walker. Can someone confirm?

Miscellaneous:
1.) Von Bolt's SCOP stun effect is removed if the stunned unit is attacked (confirmed)
2.) In some situations it is not shown when an unit is short on ammunition. (confirmed)
3.) On very large maps normal movement can become unreliable. The problem can be avoided by using the set path command (reported - Edit: getting doubt if this bug really exists - the bug never happened to me)
4.) Sometimes the awbw web site becomes unavailable. A manual restart of the web server (by amarriner) is required to fix this.
5.) Sometimes (rarely) it is impossible to toggle the gridlines for the map in a game. When I obsorved this bug, a workaround to edit the parameter in the URL from OFF to ON fixed the glitch
6.) Flak uses his AWDS portrait when the portrait theme is set to AW1.
Flak and Nell use their AWDS portraits when the map theme is set to Animated.
(reported by phineas, confirmed)

Black Tiles:
1.) There are reported issues when very high movement units attempt to cross black tiles (reported)
2.) Units cannot be moved into the top left corner of maps (coordinate 0,0) via black tiles (confirmed)
Disclaimer: These bugs will not be addressed. You play on maps with black tiles at your own risk!

Ghost Units:
1.) Ghost units glitch: If units are placed on a map without their corresponding HQ or Lab, they will disappear. On the places where they were, though, the space cannot have units unloaded onto it from transport units. If on bases, ports, and airports, then no units can be built from that property. (confirmed)

While this may be seen as a glitch, it has been used deliberately by many map makers as an integral part of their map design, but when playing a map that has ghost units please be aware of this 'glitch' If you pick a legitimate country and change to the country of the ghost units you may take control of them. (This is not recommended)

Fixed Bugs:
1.) The boot and aet triggers do not work since the last server migration (fixed by walker 2017-08)
2.) The logic for the matchmaking of the league does not work. (fixed by walker 2017-08)
3.) In the user info setting the AWBW Theme: to Advance Wars 2 can produce some undesirable display effects. It is recommended to select Advance Wars 1! (fixed by walker 2017-09)
4.) attacking multiple times per unit (probably fixed - see xmo5's comment below, but bug was encountered by TDS 2015 or 2016 Tank vs T-copter)
5.) [FOG) Do not use purple lightning country in fog of war games: Using the screenshot button in Fog of War while Purple Lightning is in the game, you see all properties owned by this nation (confirmed) (fixed by walker 2017-09)
6.) Random weather bug: Sometimes the weather gets stuck in snow or rain when playing random weather. Usually an Olaf or Drake SCOP can reset the weather to normal randomness (after the usual SCOP effect) (fixed by walker 2017-09-03)
7.) The CO bar of the defender fills with 9k = 10% instead of 9k is one bar. (thx to xmo5 and phineas)
Update: The issue appears to happen only on Day 1 (thx to Walker).
(fixed by Walker 2017-09)
8.) If your last unit is a black bomb and you explode it, it won't count as a rout (defeat by losing all units)
This glitch could be abused on those maps where your HQ cannot be captured.
(fixed by Walker 2017-09)
9.) Sonja's SCOP has issues, it is believed that a units HP is not factored in during attacks. Sonja will always attack first if her SCOP is active regardless of if her unit will be killed. (fixed by Walker 2017-09)

if you have additional bugs or glitches to list, please reply. Also if you have additional information about reported (unconfirmed bugs or glitches)

**Last edited by Walker on 2017/09/10


Last edited by ichbinsehselber on Fri Sep 08, 2017 8:45 am; edited 36 times in total

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Re: Bug and Glitch List

Post  ichbinsehselber on Wed Apr 26, 2017 5:56 pm

This second list is for bugs which do not directly affect game play.

1.) MAP EDITOR:
After/during the server migration, tiles greater than 333 wouldn't save any edits. For new maps that means ocean tiles and for uploaded maps it just won't change anything you have.
It was fixed at some point, but replaced with the same bug but for a much higher count... I think it was 1333 (Thx to xmo5)
2.) REPLAY:
Towers are counted towards income in replay


Last edited by ichbinsehselber on Wed Aug 23, 2017 7:29 am; edited 3 times in total

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Re: Bug and Glitch List

Post  Xmo5 on Thu Apr 27, 2017 10:12 am

ichbinsehselber wrote:
10.) attacking multiple times per unit (reported)

This one used to be an issue with Sonja's SCOP, but to the extent of my knowledge, that was fixed a couple years back by Walker. I can't promise that the issue still doesn't pop up or that it hasn't resurfaced since the server migration. Also, if this is seen in any context outside of Sonja's SCOP, then I don't think it was addressed.

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Re: Bug and Glitch List

Post  Xmo5 on Wed May 03, 2017 12:12 pm

Just remembered this one:

The AW2 theme seems to have trouble displaying maps correctly. AW1 works fine.

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Re: Bug and Glitch List

Post  ichbinsehselber on Wed May 03, 2017 4:25 pm

Xmo5 wrote:Just remembered this one:

The AW2 theme seems to have trouble displaying maps correctly. AW1 works fine.
Yeah, this is an important one (especially for newbies). Thanks! Integrated it in the OP.
This bug is now fixed

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Re: Bug and Glitch List

Post  ichbinsehselber on Tue Sep 05, 2017 6:03 pm

report from the deadly shadow:

I don't play FoW games often, but there used to be a bug, if you
capture a property and someone bumps into your unit, then your unit
might 'lose his cap'. Since I don't play FoW games a lot, I did not
knew if it was solved, but resently I ran into that bug again and it
seems unsolved.

For details, I tried to capture an airport at day 7 on
http://awbw.amarriner.com/game.php?games_id=250962.

I will take a look at the discord server tonight. It has been a while.

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Re: Bug and Glitch List

Post  WalkerBoh on Fri Sep 08, 2017 4:03 am

FYI, I fixed the bug where CO powers didn't load properly on day 1. This only affected games with predeployed units that could fire on day 1.

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CO Portraits

Post  phineas81707 on Sat Sep 09, 2017 1:53 am

Flak uses his AWDS portrait when the portrait theme is set to AW1.

Flak and Nell use their AWDS portraits when the map theme is set to Animated.

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Re: Bug and Glitch List

Post  WalkerBoh on Mon Sep 11, 2017 12:42 am

More bugs fixed and added to the "fixed bugs" list in the title post.

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Re: Bug and Glitch List

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